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Strange character appearing next to my LJMP Timer_1_INT ISR
This thread was started in the General Forum by user dean2t on 30-6-2005 16:12
To add a posting to this thread, click on the message you wish to reply to. Your reply will be inserted at that point in the thread.
Topic Posted User
*Strange character appearing next to my LJMP Timer_1_INT ISR
A character that looks like a return/enter character is appearing in the left near the breakpoint setting diamond in my program. When I click the PLAY button, it jumps there, and halts, then I hit PLAY again, and it continues on. What is causing this?
Reply to this post
30-6-2005 16:12
Views: 1734
dean2t
RE: Strange character appearing next to my LJMP Timer_1_INT ISR
Hello Dean,

If your program is stopping at this location then it would be that a breakpoint is placed there (and so the break is the normal and expected behaviour).

There are two other possibilities for glyphs on the same line:
- an external (scope) trigger function

- a trace control function

Both of these can be set or changed by clicking in the appropriate collumn in the blue gutter. My you have clicked inadvertently in this area while adding the breakpoint?

If you hover the mouse over the area then a pop-up
... more (see whole posting)
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30-6-2005 17:02
Views: 1784
Support
*RE: Strange character appearing next to my LJMP Timer_1_INT ISR
This isn''t a breakpoint or a tracepoint. The symbol is appearing to the RIGHT of where that would appear.
Reply to this post
 1-7-2005  7:28
Views: 1769
dean2t
*RE: Strange character appearing next to my LJMP Timer_1_INT ISR
The character probably indicates that the address of the next instruction to be executed is in the middle of the instruction, i.e. execution has bundered into midway through an instruction.

E.g. if the instruction is:

0000 ljmp start
0003 ...

and you are positioned at address 0001 or 0002 you will see a different symbol in the LH side.
Reply to this post
18-1-2007 18:27
Views: 1330
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